![]() In practice the Type 81 is incredibly flat shooting, comparable to a 5.56x45 in felt recoil and muzzle rise. The Type 81 is used by multiple military and police forces across the globe. Was designed to have a longer service life, higher accuracy, improved durability and better controllability in full automatic firing. The open sights are marked from 100 to 1000 meters.ĭeveloped by the Chinese military as a replacement for their Type 56 rifles (license produced AK-47). The fire selector – safety switch is located at the left side of the receiver, just above the pistol grip, and can be easily operated with the right hand thumb. Type 81 rifles also retains the Type 63 bolt hold-open device, which catches the bolt in the open position after the last round has been fired from magazine. The bolt group (of the rotating bolt type) is borrowed from the Type 63 rifle. It uses a short-stroke gas piston, located above the barrel, and a two-position gas regulator. The Type 81 is a gas operated, magazine fed, semi-automatic rifle. Spare Parts Kit Regular Price: $149, Bundle Price: $99eaġ0-Pack 5/30 Magazines Regular Price: $290, Bundle Price: $269ea LMG production line has been shut down, when these are gone they're gone forever.ĭrum Magazine Regular Price: $199, Bundle Price: $99ea This is the last and final shipment of the T81 LMG. A solid and enjoyable shooter, an asset to any collection. ![]() The Type 81 LMG has classic looks and is an iconic piece of history. Rear stock changed to “club foot” style to allow the user to fire from the prone position more comfortably.Front sight moved to the end of the barrel to provide a longer sight radius for added precision.Folding integral bi-pod for firing support.Thicker and longer chrome lined barrel for better retained accuracy during high volume firing.The rifle was designed with a number of changes over the standard Type 81 to support its role including: The Type 81 LMG is an infantry support version of the Type 81 rifle family. The most efficient way remains an EMP grenade, followed by laser rapier strikes, but using the railgun or plasmagun on these robots is more than perfectly justified.Now standard with x1 Drum Magazine ($200 value), while supplies last Sec-3 robots are a perfect justification to use any and all means at your disposal to get rid of. In general, fighting these enemies up front is resource costly, nerve-wracking and rarely worth it. So much so that the safest bet when first encountering this enemy is to retreat and then bait it into an ambush. It's not particularly fast, but it's presence is an immediate existential threat to everything else the player is doing. The Sec-3 robot is a blundering, loud and relentless mass of steel. The high volume of fire of it's machinegun has prime capability for friendly fire. If fighting multiple enemies at once, one of which is a Sec-2 robot, it is advisable to position yourself in such a way that other enemies are between you and the Sec-3 robot. Use the grenade-launcher, ion-rifle overload or railgun, fire once, retreat, reload, repeat. The assault-rifle, the skorpion or the mag-pulse will require you to stay in visual contact with the Sec-3 robot to keep attacking it, which is bad because that works both ways and the Sec-3 robot has more ammo and more fire-rate than you do. If EMP grenades aren't an option, then your best bet is going to be high-damage, burst weapons. If in the player's possession, a single EMP grenade followed by three power swings of a laser-rapier is all it takes to defeat the Sec-3 bot. ![]() Having EMP grenades is almost a requirement to fight these robots without a head-ache. It will also continually move towards the player while firing as well, so trying to slow it down by peeking out of cover will not work. Unlike Security-1 robots and Hoppers, the Security-3 bot doesn't immediately stop firing once you take cover, and will continue to suppress you for half a second. ![]() The robot will not stop firing so long as you are in it's field of vision and the sheer volume of fire means that even if you have the latest Projectile/Energy Shield module and stamin-up, you're still going to be destroyed in very short order. Their main mode of attack is uninterrupted suppressive-fire with their machinegun. Security-3 robots are one of the most formidable foes in respects of both their armor, and their ability to deliver sustained damage, as such they require your attention at all times and should be dealt with using everything available in the arsenal. Note: Section needs rewrite as it uses the Sec-2 Bot info as a placeholder Tactical Analysis ![]()
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